P+ - Meta Knight - Subaction - AttackS3S_1
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22 |
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24 |
Stats
IASA: |
None |
Hitboxes active: |
3-4 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x50 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
0 |
100 |
70 |
Slash |
Slash |
false |
3 |
4 |
|
0 |
1 |
4 |
0 |
100 |
70 |
Slash |
Slash |
false |
3 |
4 |
|
0 |
2 |
4 |
0 |
100 |
70 |
Slash |
Slash |
false |
3 |
4 |
|
Scripts
Main
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: 6.016, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 4.25, x_offset: 0.0, y_offset: 6.016, z_offset: 9.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 6.016, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(8.0)
- loop 15 times:
- if (ButtonPress value(0))
- IfStatementAnd (not(ButtonPress value(15)))
- IfStatementOr (BoolIsTrue RandomAccessBool(EnableFastFall))
- ChangeSubactionRestartFrame(AttackS3S2)
- SyncWait(1.0)
GFX
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 2, bone: 0, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(1.0)
- Subroutine(0xf6a8)
- AsyncWait(2.0)
- SoundEffect1(787)
- AsyncWait(5.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(2.0)
- loop Infinite times:
- if (EnteringOrIsInHitLag)
- IfStatementAnd (not(ButtonHeld value(0)))
- BoolVariableSetTrue { variable: RandomAccessBool (0x22) }
- if (ButtonHeld value(0))
- IfStatementAnd (BoolIsTrue RandomAccessBool (0x22))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
- if (ButtonPress value(0))
- IfStatementAnd (not(ButtonPress value(15)))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
- SyncWait(0.1)
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
- AsyncWait(2.0)
- Rumble { unk1: 17, unk2: 0 }